Tuesday, June 3, 2014

The Swift (short) history

The language announced at WWDC yesterday came as a big surprise to almost everyone. At Chris Lattner's Homepage you can find a short summary on the history of the Swift programming language. He started work on the language in July 2010, and it became a major focus for the Apple Developer Tools group 3 years later. Other people started to contribute to the project in late 2011. He mentions Objective-C, Rust, Haskell, Ruby, Python, C#, CLU as inspirations for the language itself, and Bret Victor's ideas and Light Table as inspiration for Xcode Playgrounds (Playgrounds allow you to edit the code listings and see the result immediately). He says that Playgrounds and REPL (Read-Eval-Print-Loop) were a personal passion of him. REPL is an interactive version of Swift built into the debugging console of Xcode. You can use Swift syntax to directly evaluate and interact with your running app in the Xcode console.

A new language: Swift from Apple

I've just developed my first application in Swift, the new language announced by Apple yesterday. I downloaded the Swift book on my iPad during the Keynote, and started programming immediately. When I got hold of Xcode beta 6 I got it running in seconds.

My first impression: Swift is a modern language. It is closely related to popular scripting languages, like Python and Ruby, but is is a compiled language. It is also a type safe language, but when the type is obvious, the programmer doesn't have to bother with it (the compiler infer its type). The Swift syntax is easy to read and not strange and new. Important features that often make the syntax of a language complex and unreadable is actually quite clear in Swift (including generics, protocols and extensions). This is a class Amplifier implementing a protocol VolumeControl:

protocol VolumeControl {
    var level: Int { get }
    mutating func increase() -> Int
    mutating func decrease() -> Int
    mutating func mute()
}

class Amplifier: VolumeControl {

    var level: Int {
    didSet {
        if level < 0 { level = 0 }
    }
    }
    var step: Int
    var source: String

    init(level: Int = 0, step: Int = 1, source: String = "dvd") {
        self.level = level
        self.step = step
        self.source = source
    }

    func increase() -> Int {
        self.level += step
        return self.level
    }

    func decrease() -> Int {
        self.level -= step
        return self.level
    }

    func mute() {
        self.level = 0
    }

    func selectSource(source: String) {
        self.source = source
    }

}

The protocol specifies one attribute with a getter and three methods. The class implements this protocol by providing access to the attribute and implementations of the methods. The didSet on the property is used to ensure that its value is never negative. The default values in the init method arguments means that these arguments are optional. We can create instances of Amplifier like this:

var a1 = Amplifier()
var a2 = Amplifier(level: 3)
var a3 = Amplifier(level: 1, step: 2)
var a4 = Amplifier(level: 10, step: 5, source: "phono")

But more interestingly, we can access the implementation through a protocol (and only have access to what the protocol provides, not everything from the class instance):

var v: VolumeControl = a1
var level = v.increase()
if level > 100 {
    v.mute()
    level = v.level
}

A good place to start is A Swift Tour. More on Swift later.